![]() ![]() ghost offers a change you barely see they actually made a sword feel like a sword. similar games always felt too button mashy. The game got different features an authentic Kurosawa mode which gives it that old black and white samurai movie feeling even the audio changes full Japanese voice over. combat is probably the best I seen in a new release. Honestly I think it is the best samurai game on the market and most authentic. I don't see anything locked behind a paywalls. I ran in to a lot of side quest And side quest are their own mini Stories!!! Not fetch quest !!!. and skins and colors you find everything in game !! Not dlc which I think is amazing. you gotta time your blocks and Perry attacks. so far I been playing on hard they kill you in a few hits. ![]() You are actually carrying a sword not a wooden stick where you are slapping the guy haha. the sword feels like you are slicing through dudes the enemies are not damage sponges. the game play you actually feel like a samurai. graphics wise the game is beautiful After fully beating the game and getting every trophy I can say that this game is absolutely amazing. … Full Review »Īfter fully beating the game and getting every trophy I can say that this game is absolutely amazing. Congrats to Sucker Punch on this great game. Overall, I have really enjoyed the hours I have put into this game. I feel this is the game that everyone wanted an Assassin's Creed in Japan to be. The loading times in the game are only a few seconds, which is surprising given it is running on HDD and such old hardware. The combat is fluid and really satisfying (playing on hard). Also, there is no level gating, where you can't fight an enemy because they are 30 levels above you. My biggest gripe with most open-world games is having to spend half the time looking at the mini-map and this game solves it beautifully. My biggest take is the absence of HUD, so you get to immerse yourself in the environment as the wind is used to guide you to your next location. My biggest take is the Amazing to see what Sucker Punch has achieved going from Infamous Series to Ghost of Tsushima. There are going to be a lot of people that love this game, but I don’t think that should be overlooked, nor dismissed as irrelevant to the quality of this both as artwork and entertainment product.Īmazing to see what Sucker Punch has achieved going from Infamous Series to Ghost of Tsushima. Ghost of Tsushima by contrast is a wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa. However, as much as I had issues with The Last Of Us 2’s narrative, it was an American story told by Americans, and it had a thematic and tonal resonance as such. I can’t stress that enough – this game is fundamentally enjoyable. Tsushima doesn’t do anything that will surprise you if you’ve played any of Sony’s other first party games in recent years, but it does it all in a way that’s as refined and sharp as a samurai’s blade, and that is fundamentally enjoyable. On the one hand, just with The Last Of Us 2, I found the moment-to-moment gameplay of Ghost of Tsushima to be excellent and massively entertaining, if a little derivative at this point in time – the open world genre as a whole does need some new ideas. And so, at the end of nearly 5,500 words of review, everything that I’ve written leaves me in a conundrum. ![]()
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